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Easing

The Easing module implements common easing functions. This module is used by Animated.timing() to convey physically believable motion in animations.

You can find a visualization of some common easing functions at http://easings.net/

Predefined animationsโ€‹

The Easing module provides several predefined animations through the following methods:

  • back provides a basic animation where the object goes slightly back before moving forward
  • bounce provides a bouncing animation
  • ease provides a basic inertial animation
  • elastic provides a basic spring interaction

Standard functionsโ€‹

Three standard easing functions are provided:

The poly function can be used to implement quartic, quintic, and other higher power functions.

Additional functionsโ€‹

Additional mathematical functions are provided by the following methods:

  • bezier provides a cubic bezier curve
  • circle provides a circular function
  • sin provides a sinusoidal function
  • exp provides an exponential function

The following helpers are used to modify other easing functions.

  • in runs an easing function forwards
  • inOut makes any easing function symmetrical
  • out runs an easing function backwards

Exampleโ€‹


Reference

Methodsโ€‹

step0()โ€‹

static step0(n)

A stepping function, returns 1 for any positive value of n.


step1()โ€‹

static step1(n)

A stepping function, returns 1 if n is greater than or equal to 1.


linear()โ€‹

static linear(t)

A linear function, f(t) = t. Position correlates to elapsed time one to one.

http://cubic-bezier.com/#0,0,1,1


ease()โ€‹

static ease(t)

A basic inertial interaction, similar to an object slowly accelerating to speed.

http://cubic-bezier.com/#.42,0,1,1


quad()โ€‹

static quad(t)

A quadratic function, f(t) = t * t. Position equals the square of elapsed time.

http://easings.net/#easeInQuad


cubic()โ€‹

static cubic(t)

A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.

http://easings.net/#easeInCubic


poly()โ€‹

static poly(n)

A power function. Position is equal to the Nth power of elapsed time.

n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint


sin()โ€‹

static sin(t)

A sinusoidal function.

http://easings.net/#easeInSine


circle()โ€‹

static circle(t)

A circular function.

http://easings.net/#easeInCirc


exp()โ€‹

static exp(t)

An exponential function.

http://easings.net/#easeInExpo


elastic()โ€‹

static elastic(bounciness)

A basic elastic interaction, similar to a spring oscillating back and forth.

Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.

http://easings.net/#easeInElastic


back()โ€‹

static back(s)

Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.


bounce()โ€‹

static bounce(t)

Provides a basic bouncing effect.

http://easings.net/#easeInBounce


bezier()โ€‹

static bezier(x1, y1, x2, y2)

Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.

A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/


in()โ€‹

static in(easing);

Runs an easing function forwards.


out()โ€‹

static out(easing)

Runs an easing function backwards.


inOut()โ€‹

static inOut(easing)

Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.